Continuous Rounded Corners with UIKit

At Fueled, we spent the last couple months building an awesome augmented reality game called Toppler to explore some of the capabilities of ARKit 2. We’ve already covered some of the technical lessons we leraned in two previous articles mostly related to SceneKit....

Memory Management in Swift: Debugging Issues

This is the last article is a series of three articles regarding memory management in Swift. If you’re new to memory management in Swift, the first article talks all about it!...

April 14, 2018 · 5 min · Stéphane Copin

Memory Management in Swift: Common Issues

This is the second article in a series of three articles regarding memory management in Swift. If you’re not sure how memory management works in Swift, the first article is right there!...

April 14, 2018 · 9 min · Stéphane Copin

Memory Management in Swift: The Basics

This is the first article is a series of three articles regarding memory management in Swift. If you’re already versed in how Swift manages memory, you might be interested in skipping to the next article in the series....

April 14, 2018 · 6 min · Stéphane Copin