Updating SCNMaterial texture in SceneKit
With the recent release of iOS12 and ARKit 2, we at Fueled decided to build a multidevice AR game called Toppler to explore some of its capabilities....
With the recent release of iOS12 and ARKit 2, we at Fueled decided to build a multidevice AR game called Toppler to explore some of its capabilities....
In the previous post, we did a basic setup of our Django based project to help us on our path for becoming a multilingual Super Hero by setting up the internationalization and localization machinery....
Imagine! You’ve got this awesome app served by a RESTful API through Django/DRF and suddenly a requirement comes in: We want this app and CMS (admin panel) in Chinese or...
This is the last article is a series of three articles regarding memory management in Swift. If you’re new to memory management in Swift, the first article talks all about it!...
This is the second article in a series of three articles regarding memory management in Swift. If you’re not sure how memory management works in Swift, the first article is right there!...
This is the first article is a series of three articles regarding memory management in Swift. If you’re already versed in how Swift manages memory, you might be interested in skipping to the next article in the series....
Background While working on a project that involved wearables one of the features we were tasked with implementing was step tracking. After some research we discovered that the best way for us to implement this particular feature was to Google Fit API....