Updating SCNMaterial texture in SceneKit

With the recent release of iOS12 and ARKit 2, we at Fueled decided to build a multidevice AR game called Toppler to explore some of its capabilities....

Becoming a Multilingual Super Hero in Django Part 2

In the previous post, we did a basic setup of our Django based project to help us on our path for becoming a multilingual Super Hero by setting up the internationalization and localization machinery....

August 20, 2018 · 7 min · Sanyam Khurana

Becoming a Multilingual Super Hero in Django Part 1

Imagine! You’ve got this awesome app served by a RESTful API through Django/DRF and suddenly a requirement comes in: We want this app and CMS (admin panel) in Chinese or...

July 9, 2018 · 5 min · Sanyam Khurana

Memory Management in Swift: Debugging Issues

This is the last article is a series of three articles regarding memory management in Swift. If you’re new to memory management in Swift, the first article talks all about it!...

April 14, 2018 · 5 min · Stéphane Copin

Memory Management in Swift: Common Issues

This is the second article in a series of three articles regarding memory management in Swift. If you’re not sure how memory management works in Swift, the first article is right there!...

April 14, 2018 · 9 min · Stéphane Copin

Memory Management in Swift: The Basics

This is the first article is a series of three articles regarding memory management in Swift. If you’re already versed in how Swift manages memory, you might be interested in skipping to the next article in the series....

April 14, 2018 · 6 min · Stéphane Copin

Google Fit API Integration

Background While working on a project that involved wearables one of the features we were tasked with implementing was step tracking. After some research we discovered that the best way for us to implement this particular feature was to Google Fit API....